Nier Automata When Can I Play as 2b Again
NieR Automata: Route B - what can exist transferred? NieR Automata guide, tips
Last update: Monday, August 9, 2021
This page of the NieR Automata game guide contains data nearly what can exist transferred from Route A (centered around 2B) to Route B (centered around 9S). This knowledge can be useful to y'all while planning when to complete the entrada for the first time.
This page does non contain major story-relater spoilers, simply due to the topic discussed, at that place are spoilers on the construction of the campaign in the game and the availability of playable characters. Our priority was to explicate how to prepare for further challenges.
Route A and Route B - what are they?
The design of NieR Automata'southward campaign is quite unusual. It goes as follows:
- Yous must first complete 10 capacity of Road A. The only available playable grapheme during this time is 2B, while 9S appears as an AI-controlled partner in certain chapters.
- When y'all consummate Route A, you lot volition automatically go along to Route B. For a change of stride, this time you volition be playing equally 9S, occasionally accompanied by an AI-controlled 2B during some of the chapters. Road B also consists of ten chapters to complete and they are largely very like to those of Route A, with some scenes and plot points being changed and expanded upon. Route B cannot therefore exist described as a traditional New Game Plus style, as it contains some new content and reveals many new details virtually the plot.
- When Route B is complete, it volition unlock more paths with "fresh" content and nosotros won't focus on describing them on this page.
Point of no return - does information technology occur in the game?
In NieR Automata, there are two "unofficial" points of no return, crossing which tin block access to selected optional game content:
- During Chapter 7 in Road A, take your fourth dimension before using the Flight Conform on the coast (pictured above). Using it may cancel some unfinished side quests from your log and may prevent yous from completing them. You tin endeavour to complete unfinished quests when you proceed to Route B or after when you unlock the chapter select choice. Keep in mind, withal, that you lot will need to replay them from the beginning.
- During affiliate 10 of Route A, going to the machine village will be tantamount to proceeding to the final office of the game.
What is being transferred to Road B?
The good news is that the game directly transfers most of the progress from Route A to Route B. This mainly includes:
- Character feel level - 9S in Route B will begin at the same level as yous finished Road A as 2B.
- All equipment - You will be able to use all the items that you had in your inventory at the end of Route A, including consumables.
- Gathered gold- The game volition transfer all gold (1000) gathered and unused while completing Route A.
- All collected weapons - You exercise not have to revisit the locations of unique weapons or buy them again. Note, however, that yous volition demand to re-select the agile weapon. What'southward more, 9S can but employ calorie-free attacks and, instead of heavy attacks, they can hack.
- All pods and their programs - Y'all don't take to re-obtain pods or rediscover their programs. The only nuisance is the demand to re-select the agile programs past placing them in the pod slots.
- Intel tab progress - It isn't reset and, from the start of the route, y'all volition have access to Unit of measurement Data and Archives unlocked in Route A.
- Unlocked endings - In addition to the main Ending A for completing Route A, all unlocked pocket-sized endings that you lot unlocked while passing Route A will also exist retained.
- Discovered Access Points - You exercise non demand to discover these stations on the world map again or re-actuate them, simply you won't exist able to fast travel until yous once more reach chapter 6.
- A few side quests from the journal- This mainly concerns quests related to the DLC 3C3C1D119440927, that is, tied to completing trials / challenges in arenas. You may also retain the side quest Half-wit Inventor, which concerns the delivery of large amounts of gold to the inventor of the hamlet of machines.
What volition non be transferred from Route A to Road B?
The post-obit things will not be transferred to Road B:
- Main chapters completed - Theoretically, this is non 100% true. Despite the fact that during Route B you must complete the 10 previous chapters again, in that location may exist some noticeable differences between them (for case, chapter i looks completely different than in Route A) or they may include additional dialogues or cutting-scenes. Therefore, you lot won't exist replaying the aforementioned exact content once more.
- Side quests (except for the ones mentioned above) - unfinished quests from Road A are reset and you have to initiate and complete them once more. It is worth noting here that the game allows you to consummate all the side quest once more during Road B, including those that yous have originally compelted during Route A. This will allow yous to obtain the rewards for completing them for a second time.
- Fast travel - Just similar in the case of Route A, you must reach Chapter 6 to unlock fast travel as part of progressing the master storyline. Until then, access points can only exist used to save your game and read letters.
Source: https://guides.gamepressure.com/nier-automata/guide.asp?ID=60051
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